![]() Apothecaries and Regeneration have also been omitted. Note: For ease of reference, the tables do not include the Thick Skull and Chainsaw skills. ![]() In my opinion, each coach should only linger on these two columns since the rest is of little use. The columns detailing injuries have been added only for completion and entertainment purposes. The “ KO +” column details the odds of at least getting rid of the player until the drive’s end. In the tables below, the “ Stunned +” column details the odds of at least stunning a player for one game turn. As always, even though injuries are nice bonuses, they are too random to be planned. This is why the charts below focus mainly on the odds of stunning or depitching a player. The second utility is in an attrition strategy aiming to forge a numerical or qualitative advantage (it is typical of teams hiring inexpensive players). The first is to eliminate a player for a game turn (often to breathe a little or because the square used by the laid down player benefits us momentarily). If we generalize excessively, fouling has two uses. This extreme simplification helps coaches to better integrate the risk versus reward ratio by allowing an easier visualisation of the statistical trends. Just like the armor rolls statistics, those relative to fouls were stripped down to the strict minimum. And we do not even talk about the Turnover caused by a too obvious foul! Nevertheless, since there are a lot of game situations where it is relevant to foul, each coach should be familiar with the success and eviction probabilities in order to improve his decision-making. Worse still, the offending player can be sent to the stinky dungeon of eternal glory even if he has not cracked the victim’s armor. Of course, the odds to see your aggressor expelled by the referee make it a gamble. 1 if you’re playing against the ai I pray to nuffle that they’ll stop taking the entire turn limit to start moving I notice this most with elves and skaven but all ai teams tend to do it. The refereeĮven if fouling is a very useful gesture, at Blood Bowl, once in a while, it is against the rules. What are you all hoping for in the next game For me there are 2 things I would love to see. ![]() Of course, when fouling, the player is already down and the armor roll is inevitable. It might be highly probable, but it is never fully assured. Rolling an armor after a successful block is certainly fine, but this dice roll results from an action undertaken with another goal in mind and is conditional to the player being laid down. At Blood Bowl, fouling is the only action where a coach will attempt an armor roll for the sole and assumed purpose of stunning or depitching a player.
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