The success of Guildmaster's Guide to Ravnica seems to have spurred Wizards to keep the Magic settings coming. Related: Magic the Gathering Getting Documentary From Netflix's Toys That Made Us Team Ravnica has been arguably the most popular Magic setting since its first appearance all the way back in 2005, so its honor as the first Magic setting to get its own D&D book is easy to justify. This was a full-length printed campaign setting that offered a number of character options including new races, subclasses, and character backgrounds to fit the setting. This started a brief series of Plane Shift documents that ended in 2018 when Guildmaster's Guide to Ravnica was released. Wizards of the Coast has been experimenting with Magic settings in D&D for some time now in 2016, following the Magic set Battle for Zendikar, Wizards released an online document called Plane Shift: Zendikar, a free PDF with a smattering of new character options and guidelines for setting a Dungeons & Dragons campaign in the world of Zendikar. This is set to be the second campaign setting release this year, following Explorer's Guide to Wildemount, a setting based on the popular live-play podcast Critical Role. ![]() Wizards had success with its previous Magic campaign setting, Guildmaster's Guide to Ravnica, in 2018. That said, it's a unique challenge you and your players may enjoy.A listing from Penguin Random House has revealed that Wizards of the Coast is planning a new Dungeons & Dragons campaign setting in the Magic the Gathering world of Theros. However, you will need to seriously consider how your players feel about several magical classes being stripped from their character options before stepping into this campaign setting. If you do run your campaign using this source book, there are several campaign ideas and adventure hooks present, a new feat called Quicksmithing that allows players to become tinkerers regardless of their class, and two new character races the Aetherborn and the Vedalken. RELATED: Strongest Mages In RPG History, Ranked If you choose to run your campaign using this plane, either your players will need to know these limitations, or you can choose to ignore them. This source book encourages the sparse use of bards, warlocks, and wizards, and outlines that both clerics and paladins aren’t really existent on the plane. The plane of Kaladesh is full of inventors and tinkers, but has a lack of mages. Weldfast Wingsmith by Dan Scott, from Magic the Gathering These miniature source PDFs, called Plane Shifts, are not quite as in depth as the later hard cover books, but still offer you plenty of inspiration in bringing these settings to your Dungeons & Dragons campaign ( DMs have a range of tools available to them to help with these things). Several of these planes were written out by James Wyatt as companion books to their more detailed corresponding Art Of Magic The Gathering books. ![]() RELATED: Story Hooks In D&D You Always See And Why They WorkMagic The Gathering now has nine of its lore-rich planes written and prepared for Dungeons & Dragons, though some of them are better resources than others, owing to the fact that fully-fledged source books have only just started releasing. ![]() It makes sense, then, that such fantastical locations would make for some incredible campaign settings for the most popular tabletop role-playing-game on the planet: Dungeons & Dragons. The rich lore and vibrant planes of Magic The Gathering have always lent themselves to players’ imaginations. Worlds fraught with dangerous monsters and powerful magicians, adventures waiting beneath every cobbled stone and dark alley, and heroes awaiting their chance to prove themselves.
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